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Week Four – Static and Kinetic Screen

23 Mar

This week’s topic: Static and Kinetic Screen Module One and Module Two

Summary: The on-screen designs now-a-days can be both static and kinetic, as it has evolved into an interactive medium through new developed and improved softwares and technologies. However, when designing interactive mediums, the considerations of static and print-based design still plays a significant role. With the composition of *visual elements creating visual hierarchy, information can be grouped and function collectively as a whole.

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*Visual Elements:
a) Points of Interest
The focus point (yellow flower) within the picture draws audience attention the most due to its bright colour within the dull picture and also the shape of the flower is distinctive within the picture when compared with the lines above it.

Image Source: http://photo10jiyoung.blogspot.com.au/

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b) Contrast
the contrast colour between black and white to define different area and space
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c) Tone –

the tone of a colour: the lightness and darkness of a single colour

Image Source: http://painting.about.com/od/colourtheory/ss/ColorClassTones.htm


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d) Scale and Weight –

the size of the graphic form to create illusion of foreground and background

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e) Colour –
 
effective use of colour can help eye-tracking, which draws attention to different areas as well as distinctively separating different areas of information.
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f) Typography
1.

Example 1 : can be used to provide information in a readable and legible manner.

Image Source: https://www.adobe.com/account.html

2.

Example 2 : can also be used to aid visual graphics to express and provide information of the actual graphic.

Image Source: http://weheartit.com/entry/17368491
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Reflection: In this week’s lecture, Greg has continuously repeated the purpose and aim of interactive/interaction design and it is “to make complicated things easier and more pleasurable to use”. From Andy Polaine’s quote, it also states what interactive designers must do to make effective interactive products and that is, designers need to: firstly, understand the purpose of the actual complicated matter/thing and find assisting ways such as visuals and designs to express these matter/thing in order to help audience to more easily understand the complication through interactive products. In other words, designers need to keep up with changes in technologies and mediums, as well as incorporating experiences and inspirations into their designs in order to produce adequate ways for audiences in the functioning of interactive products.

Information Reference:

1. Hughes, Greg. “Module 1: Play, Experience Design.” Lecture. The Static and Kinetic Screen. 16 Mar. 2012. Web. 23 Mar. 2012.

2. Hughes, Greg. “Module 2: Using What You Know” Lecture. The Static and Kinetic Screen. 16 Mar. 2012. Web. 23 Mar. 2012.

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Posted by on 23/03/2012 in Reflections

 

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